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An obscure solution I found was to turn Threaded Video (Settings < Video < Threaded Video) on, at the cost of video performance.į. Personally, the fix that worked for me was turning down my frame delay (Settings < Latency < Audio Latency < Frame Delay) to somewhere between 5 and 12 the more performance heavy the game, the lower.Į. (Settings < Latency < Audio Latency < Audio Latency (Ms)) helped their audio problems.ĭ. Some people found that turning up their latency Another common fix I found was that people’s audio would be fixed by turning off Vsync (Settings < Audio < Synchronization) and/or toggling the settings that show up after toggling Vsync.Ĭ. They switched from OpenGL to SDL, but a different driver may suit you better depending on your device.ī.
#Retroarch libretro dosbox n3ds drivers#
u/chelovek-jpeg solved their problem by changing their video drivers (Settings < Drivers < Video). Sometimes the default driver, which is Xaudio for most people, doesn’t run well with every computer.
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If your audio is crackling or stuttering, check your audio drivers (Settings < Drivers < Audio). If the issue is not fixed, check Settings < Drivers < Audio and switch to Xaudio or Dsound, since I found my audio wouldn’t work with certain drivers (particularly sdl2 personally, wasapi actually broke my volume bar, and it wouldn’t mute the audio if I turned my volume all the way down)Ī. If this doesn’t work, go into the Settings < Audio < Output and check if Audio is on in that menu.Ĭ. If you have no audio, go into Settings < Audio and scroll down to check if your mute setting is switched on. Here are some common (and uncommon) fixes I found for audio.Ī. However, I never really found one source that compiled all of the solutions I found. I scoured the internet for fixes, and I found a lot of different methods. Whenever I started up a game in Retroarch, I personally found my audio crackled quite a bit.
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